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Monkey MAC
killer taxi company General Tso's Alliance
735
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Posted - 2013.09.25 21:22:00 -
[1] - Quote
Im sorry OP but im not gonna be involved in another sniper argument! But I wil tell you the basis of my opinion from my conversation with Jantheil
We spent many pages discussing the changes to the sniper's abilities, spots, and even the basic archetype of the weapon. For convineiance I will summarise using a series of statements.
1) The sniper role does not only consist of killing people 2) In the new maps sniper have a risk v reward like all other roles 3) The best spots are assumed to be the ones with the widest view 4) The best spots are easy to reach, by everyone 5) To use the best spots you need control of the area 6) The more "protected" a spot is the less you can see 7) Snipers are expected to need to relocate, as often as every 3-4mins 8) Sniper ranges typically begin as short as ~100m |
Monkey MAC
killer taxi company General Tso's Alliance
736
|
Posted - 2013.09.25 22:22:00 -
[2] - Quote
Poonmunch wrote:Monkey MAC wrote:Im sorry OP but im not gonna be involved in another sniper argument! But I wil tell you the basis of my opinion from my conversation with Jantheil
We spent many pages discussing the changes to the sniper's abilities, spots, and even the basic archetype of the weapon. For convineiance I will summarise using a series of statements.
1) The sniper role does not only consist of killing people 2) In the new maps sniper have a risk v reward like all other roles 3) The best spots are assumed to be the ones with the widest view 4) The best spots are easy to reach, by everyone 5) To use the best spots you need control of the area 6) The more "protected" a spot is the less you can see 7) Snipers are expected to need to relocate, as often as every 3-4mins 8) Sniper ranges typically begin as short as ~100m 9) If you don't kill a guy before he starts hacking, you should not be able to snipe him while he hacks. 10) Snipers have anti-material roles as well (destroying exposed enemy equipment etc.) It is hard to tell if you agree or disagree with these statements, so I'm assuming you agree with them for the purposes of my reply. 1) I agree. 2) I have no problem with risk vs. reward. But nobody runs into CQC with a sniper rifle when other more effective choices are available. The CQC guys have the highest risk but get the highest rewards. There is a reason you don't see herds of snipers in CQC. The few snipers who do run with squads in close support are running with some of the best corps in the game. This takes a lot of pressure off the sniper because their squad is killing everything in sight. 3) This isn't true at all. Some of the best spots have very narrow points of view. 4) The best spots should be reachable by anyone. Anyone should have the ability to CQC me when I'm sniping. I dislike the redline. 5) No. 6) While this is strictly true is isn't necessarily bad. See my point #3 above. 7) I agree. Sitting still is an invitation to counter-sniping or ambush by angry reds in a clown car. 8) Some of the shorter range weapons in the game have ranges that are close enough to 100m that the player is only a second or two from you if he is running/sprinting. So, I'm going to give this one a cautious 'No'. 9) Bull. Absolute fresh from the bovine's bum. Bull, bull, bull. If a guy starts hacking then, by this logic, nobody should be able to shoot him. Because if you can't stop him, he should be allowed to hack. 10) Absolutely. It is one of our most important functions. Munch
Like I said we were discussing these points, we were still ironing them out, but we ran out of oomph. Point 3 determines a lot of them, so we will remove it and instead say, the wider field of view a spot provides, the greater the risk associated with the spot.
This changes 4 and 5 as well. 9 is up for discussion, but that is what CCP for decide, but consider the flat floor now makes re equipment slip away from the hack point in multiple cases.
For 8 I had rather foolishily though sniper range began as short as 80m, yes I realise this is wrong, Janthiel pointedmthis out, we came to the point where the shorter ranges ~100m ish, can be also effective with tacs, scr, etc. It depends on where you are as much as the range!
As for 5 this is dependant on the suit type, I would expect it to be hard for say a commando to snipe from behind enemy lines, but it is important role for a scout sniper.
like I said we were part way through discussing all of these points, when we got tired, they are up for discussion we do not agree with all of them. Feel free to refine the lkst asmyou see fit!
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Monkey MAC
killer taxi company General Tso's Alliance
739
|
Posted - 2013.09.25 22:45:00 -
[3] - Quote
Poonmunch wrote:Monkey MAC wrote:As for 5 this is dependant on the suit type, I would expect it to be hard for say a commando to snipe from behind enemy lines, but it is important role for a scout sniper. I'm not sure I disagree with your above statement but I don't think we are talking about the same thing. I disagree that "To use the best spots you need control of the area". To me this meant that my team or I had to be in control of an area for me to get the best sniping spot or to snipe effectively. Munch
Thats what the orginal statement meant. Don't forget the definition of the good spot changed too.
What I believe is that in order to use a high risk spot, you need control over the imediate area, if you are behind the enemy line. If you are behind your friendly lines, then you do not need to have control! |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 11:20:00 -
[4] - Quote
Crash Monster wrote:I would argue that sniping has always had an appropriate level of risk. The easiest people to snipe are snipers.
I think part of the problem is that people fit for CQC find that they can't take out a sniper with their own weapons due to range issues. For some reason this is deemed unfair -- as it would require travel time to get into range or a fit change to use a more appropriate counter-sniping weapon.
I'm also not sure the best spots should be easy to reach by everyone. For example, a light suit may find it easier to climb or jump to some structures. This doesn't mean that the sniper can't be shot down from this perch but it does imply that some suits would not necessarily be able to access the best spots. Specialization of this nature would not be a bad thing -- as it might reduce complaining about "unkillable" heavies sniping with impunity.
Let's not confuse some of the issues players find frustrating with the current implementation as being problems relevant to the concept of sniping as a whole instead of how it is being conducted in some instances.
CCP generally takes an awful big hammer to swat a fly and it seems that sniping is going down this path.
No I personally think they are only trying to curtail camp sniping, mostly rooftop redline that sort of thing, but basically the wider FOV the more exposed and easy it is to put a shell in the back of youre head.
There was considerably less risk to sniping then any other proffesion, if camper found a good spoint and glitched his barrel through the terrain he could be untoachable.
And don't forget if the only way to deal with a weapon is to use the same weapon, thats OP. The sniper rifle was beginning to lean that way on the older maps. Not because of stats but because of lack of risk! |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 11:45:00 -
[5] - Quote
Crash Monster wrote:Monkey MAC wrote:There was considerably less risk to sniping then any other proffesion, if camper found a good spoint and glitched his barrel through the terrain he could be untoachable.
And don't forget if the only way to deal with a weapon is to use the same weapon, thats OP. The sniper rifle was beginning to lean that way on the older maps. Not because of stats but because of lack of risk! Glitches -- instead of nerfing sniping perhaps the glitches could be attacked instead? I have to say though that rendering issues can suggest glitches but if a sniper has hunkered down behind a hill of course you can't shoot him -- he can't shoot out either. That's not a glitch. Risk -- sniping was only riskless if nobody else was sniping. Which leads to your following point. However, the whole point of sniping involves having a range advantage. By design, you must have a weapon that can reach the sniper to kill the sniper. This is not OP on it's own. Something isn't OP because it's inconvenient to counter or otherwise a pain in the ass. I know everybody loves to hate snipers but if CCP is going to have them in the game (without nerfing them to death) people are going to have to learn to deal with it.
Crash, don't misconstru my point please! im not saying it is OP Glitches were attacked, they stopped you hiding in mountains where the glitches occur!
I said considerably less risk to sniping, not without risk. But you kind just told me snipers were OP with the statement, Sniping was only riskless if no-one else is sniping
That means the ONLY way to take out a sniper is with a sniper! An OP weapon is when the ONLY way to take out a weapon x is with a weapon x!
Now if they were roof camping, redline camping, or somewhere in the back beyond with a full view of the entire map, that was pretty much it!
So now CCP have given you MORE risk, and that is the fact is that if someone see's you there is the potential they will ride over and put a round in the back of your skull! Doesn't mean its convenient, doesn't mean its easy. Butnthe guy doesn't have to say "damn they have a sniper, ive got get my sniper fit now, and hope I scare him from that spot for the rest of the match" |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 12:06:00 -
[6] - Quote
Crash Monster wrote:Monkey MAC wrote:An OP weapon is when the ONLY way to take out a weapon x is with a weapon x!
Now if they were roof camping, redline camping, or somewhere in the back beyond with a full view of the entire map, that was pretty much it! Unless the building is in the red line as well anybody can climb it -- or be airlifted onto it. Alternately, drop ships should be able to take out snipers. There are always options if people will take them. Even changing fits is not a sin. Do we not have to grab AV when the tanks come to town? Quote:So now CCP have given you MORE risk, and that is the fact is that if someone see's you there is the potential they will ride over and put a round in the back of your skull! Doesn't mean its convenient, doesn't mean its easy. Butnthe guy doesn't have to say "damn they have a sniper, ive got get my sniper fit now, and hope I scare him from that spot for the rest of the match" True, but this is where I consider snipers, or myself, to be a pain in the ass. How many people want to interrupt what they are doing, grab a LAV, drive across the battlefield, sneak up behind me while I'm aiming... and commit depraved acts to my soon to be corpse? The answer is certainly more than zero -- but in general a sniper can often get far enough way (without bringing the redline into the equation) that he or she can run when it looks like someone is pissed off and looking for sniper scalp. Sniper's shouldn't be forced into close CQC support just to make killing them easier. They aren't OP for the fact that they have range -- that's what snipers do. They kill at range and preferably from concealment. From a dust point of view "relative" concealment.
Snipers should not be forced to CQC nor are you, you just have to be more selective in your choice of spots! If you choose a high risk spot you have to accept you might have to move again rather quickly!
The higher the risk of a spot the more likely your enemy will go **** it im going for that sniper
lower risk spots result in b******s ill try and find another way round
Also like I said a couple of posts ago, its NOT OP, but it was LEANING towards it! |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 14:04:00 -
[7] - Quote
Zeylon Rho wrote:I would've preferred having the building tops without the border/railing, but also lacking cover. You can snipe, but you're out in the open. Securing objectives, etc. below ground is also good (and makes sense).
I dislike the restricting firing from above/using roofs because the element of verticality added depth to maps and play. It's abused, clearly, on those skyscrapers and the like. However, maps where someone can be on the equivalent of a second story up a ladder... that was ok, right?
I think adding tunnels/indoor areas/etc. was probably enough to hobble snipers without the odd building edits.
Second story still happens man, just without the ladder!
The problem with the map design, is that flat roofs made more sense, for the architecture! So they had to put fences on less they be abused as well.
The new maps are different for everyone, not jusr snipers! Its just a lot of snipers are whining! |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 14:31:00 -
[8] - Quote
Operative 1171 Aajli wrote:Poonmunch wrote:h3110 kitty wrote:CCP just seems to be skating around the real issues people got tired of being sniped from roof tops by sniper and forge snipers so let **** everyone and but a lip around all the new building and also lets make all the new obj in doors so that snipers again get the **** end of the stick idk about u other snipers but im not gonna waste a 60k sniper suit running around the city to just get shot in the back? Amen, bro. CCP LogicLoop said these new socket designs and maps were intentional to hobble snipers. The wanted no ladders, few or no climbable structures and wanted all of the objectives hidden inside building complexes or underground. He also said that it was going to be the future of the game. BUT he also said that some of the negative feedback he was getting from snipers had some merit and he would take it into account in the future. All I want to do is play the game as a sniper and have some use to my team as a spotter, to provide cover for them and cover choke points/objectives. It seems to me that these are pretty basic sniper functions. Just sayin'. Munch These indoor objectives are bullsh*t regardless of sniping. All a team has to do in domination is just grab it first, drop the links then RE the place or lob grenades and sit on it and wait for an orbital. There is no chance for the other team to take it away due to the cover provided unless it's a non-proto squad that grabbed it prior to being stomped out.
Wrong
The underground objectives are not bull, they require a different playstyle! The underground sections are especially good for sending your heavies with hmg's and assaults with mass drivers. Its all long corridors and tight corners! Which isn't ar territory!!
Deal with it!
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